Coming to Steam · Singleplayer Strategy RPG

Downer Management

Downer Management

Climb the corporate ladder. It bites.

Recruit a fragile office roster, clear hostile buildings floor by floor, and try to get everyone back to the desk before the file gets permanent.

Buildings CampaignProcedural StaffNo Microtransactions
Surveillance Footage

The Trailers

The Brief
The Runner-Up
Gameplay
Decorate the Office
The Campaign

Run the Office. Clear the Building.

Downer Management is a bureaucratic autobattler about building a staff that can survive management. The office is your home base. The buildings are the climb. Every floor asks whether your roster has enough skill, spite, and remaining HP to keep going.

You decide who gets hired, who stands in front, who waits as backup, when to promote, when to demote, and when a casualty is simply the cost of doing business.

And you are not the only specialist on the climb. A rival who lost the same contract is racing you to the top — and they have their own people working the floors ahead of you.

Downer Management desk hub with roster and building progress
What You Do

Staff Up. Push Higher. File the Consequences.

Keep a roster alive

Hire strange little professionals, read their traits, and decide who is worth protecting before the building starts chewing through staff.

Climb hostile buildings

Pick a target, clear floors, survive elevator fights, and push toward bosses who turn office policy into combat doctrine.

Manage the fight, then watch it resolve

Set active employees, keep backups ready, promote or demote at the right moment, and let the automatic battle prove whether your plan was legal.

Build around departments

HR, IT, Finance, Marketing, Operations, Customer Service, and more each bring their own stats, roles, skills, and liabilities.

Win permanent leverage

Clear buildings to earn badges, widen growth ceilings, and turn one desperate run into long-term corporate momentum.

Live with the file

Employees get hurt, improve, fail, return, or end up memorialized. The paperwork remembers what management would prefer to forget.

Run Loop

A Normal Day at Management

  1. Recruit. Fill the roster with people who look useful enough to become a problem later.
  2. Assign. Set active employees and backups before the next floor opens.
  3. Fight. Promote, demote, intervene, and watch the automatic battle resolve.
  4. Recover. File the report, spend the budget, train survivors, and pick the next building.
Interior Requisitions

Make the Office Yours

Seventy-plus wallpapers, dozens of rugs, and a full catalog of desks, chairs, and credenzas — down to the regrettable therapy-animal cabinets. Every office becomes its own personality, and none of them are HR-approved.

Pick a theme, hang your degree, set the clock you’ll ignore, and run the department from a room that finally looks like yours.

A heavily decorated executive office in Downer Management
Screenshots

Current Build

Hire from a fresh applicant pool before the next building run.
Hire from a fresh applicant pool before the next building run.
Choose which hostile office building to clear next.
Choose which hostile office building to clear next.
Position your team, manage the row, and survive automatic combat.
Position your team, manage the row, and survive automatic combat.
Start as a department head with a doctrine that shapes the roster.
Start as a department head with a doctrine that shapes the roster.
Return to the desk, check the file, and prepare the next attempt.
Return to the desk, check the file, and prepare the next attempt.
Clear floors, keep the survivors, and turn one run into progress.
Clear floors, keep the survivors, and turn one run into progress.
Decorate the office in whatever style management will tolerate.
Decorate the office in whatever style management will tolerate.
Some of the furniture is more emotionally supportive than others.
Some of the furniture is more emotionally supportive than others.
Filed · Pending Launch

Wishlist Downer Management

A complete singleplayer strategy RPG about keeping bad employees alive long enough to become valuable.