A roguelite autobattler set in a corporate bureaucracy that plays like a Saturday morning cartoon about middle management. Hire employees, assign formations, and fight through seven floors of increasingly hostile rival departments.
Your three-unit formation fights on its own, but positioning is everything. Promote, demote, and manipulate both sides of the battlefield.
Procedurally generated portraits, personalities, and dossiers. Their coffee order. Their dream job. Their pet's name.
Seven-floor roguelite runs with rooms to explore. Training. Watercooler drama. Office darts. A basement fight club nobody talks about.
Business card designer. GIF maker. Portrait studio. Music sequencer. Custom content packs via Steam Workshop.
HR heals. Customer Service tanks. IT crits. Finance kills. Marketing disrupts. Operations adapts. Each with distinct combat personality.
Named antagonists with unique taunts, strategies, and management styles. They were assigned to you. Someone is watching.
47 pages. Nobody has ever successfully filed it. The original copy is on a floor that was never built. Every department claims jurisdiction. HR won't discuss it. The elevators skip one floor. Margaret from HR knows more than she's saying.